This first post will be what I consider to be the "background" to the story, giving all of the information that anyone reading should consider while reading. It will house the magic system (Changed since the original Shadow of Oblivion), and some other documentations.
Magic and Magic Classification
Magic, it surrounds each and every living thing on the world of Gallena. Without it, the world would certainly die. Every day, people interact with magic, whether they realize it or not. While this magic is manifest in everyone and everything, it takes a great deal of training to learn how to control and command the forces of the arcane. As such, not everyone will intrinsically know how to use magic, or for that matter be able to control it. Loss of control, on several occasions has been known to produce splendid displays of fireworks for a very, very short while, as the body and anything near it is consumed in a ravishing but gruesome display of magical energy.
Since this is the case, most magicians adhere to strict magical code. They all belong to the Guild of Magicians of their respective countries, for one. There are three schools of magic that most guilds adhere to, and several more that are lesser known and not widely practice. There are also those schools of magic which have been completely banned in both teaching and in practice because they have been deemed to hazardous for their practitioners. There are three widely used schools of magic:
Manifestation: Or the ability to bring into the world what one has created in the mind. In practice, any magician with Eidetic memory (ability to recall anything they have seen), or with at least partial photographic memory are very capable at Manifestation magic. This school applies itself at conjuration, clair-powers (clairvoyance, clairaudience, and further clair-powers), and physical manifestation.
Ruination: These are the battle-magics. Battle magicians tend to be extremely rigid and self-controlled, as any slip while casting magics can cause the magic to run afoul. This school applies itself to the knowledge of the major elemental forces of fire, water, air, and earth.
Remediation: The healing school of magic. This magic deals in mending of wounds, but works in odd ways. Even Remediationists are unsure of exactly how the magic applies itself, or why the magic applies itself in the ways it does. Remediation, although a large school, is quite possibly the least understood.
The World
The World of Gallena is, as of the moment of writing this, a beautiful and abundant place. Lined with ancient forests, sprawling plains, soaring mountains, and many other wonders yet undiscovered. There are many countries spanning the world, and the Kingdom of Gallia is probably most notable, alongside the Shogunate of Kyokai, as the two leading powers of this world. There are a scattering of other kingdoms and empires, but none as notable or as powerful as these two.
Strains and tensions have lead these two nations to the brink of war. Talks are underway at the Royal Palace in the Kingdom of Gallia. These two nations are at each others throats over power and contested land. Before the two sides go through all out war, the King of Gallia and the Shogun of Kyokai have decided one last attempt at a piece treaty.
Little do these two factions know that an even darker war is looming on their doorsteps.
The Writers' Characters
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Name: Caytlyn Ferdinand de Gallia
Gender: Female.
Age: 24
Appearance: Here
History: Caytlyn Ferdinand de Gallia comes from the royal family of the kingdom of Gallia. Weird incidents followed her around for most of her infant life. When she was born, a great storm suddenly roared to life of its own volition over the city, although quickly dissipating, it was thought she was the cause. After she turned three, she was tested for magical ability, and found to be extremely sensitive to the magical energies around her. It was then that the royal family decided upon her course of training as a magician. Due to her social status, and partly because of her abilities, at the age of ten she was accepted into one of the most revered Magician Orders. Her attitude never took on the heir of royalty, as one might expect of her. Instead, she valued knowledge and law, and was enthralled by the trappings of weather and the mind. While stern, Caytlyn is not mean, but certainly has characteristics that could describe her as such to people she has met. Shortly after her twenty-second birthday, she was named First Sage of the order, among four other applicants to the post for the year. She has held the title ever since, even though the post requires great amounts of paperwork at times. Now twenty-four, she can normally be found strolling the great libraries of the Magician's guild in the Gallian royal capital.
Power(s): Extremely proficient in the school of Manifestation Magic. She also has Eidetic memory, allowing her to remember and recall anything she has ever read or seen.
Weapon(s): Caytlyn adores the manifested crystal staff given to her by her uncle, Prince Ferdinand Teret de Gallia, of whom she was named in part after. It allows her to focus her abilities in magic farther then she could alone. Furthermore, because this staff was manifested in and of itself, Caytlyn can place the staff into her mind's eye, erasing it from reality with Manifestation magic, and recall it at will. Besides this, she carries a dagger in her boot, and when traveling a short Rapier, with which she was trained with in the Royal fashion.
Nationality: Gallian
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Name: Char Almagaan
Age: 22
Appearance: Char is in his mid twenties. He sports a slim build, and tends towards the color red in most of his clothing. When going into battle, or when traveling, Char sports a very light armor on his legs and around his forearms and hands. This armor is made of a special alloy that is extremely strong.
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Personality: Char tends to be fairly rational when it comes to most matters. Grounded as he is in both the arcane arts and academia, he tends to be the first to conclude outcomes for certain situations. He tends to view history books and real world examples as extremely similar, but never the same, taking lessons from the past and arranging them to fit the future.
History: Char was never truly named Char. Originally named Cantus Alexander vi Gallia, Char was part of – at least in some vague aspect – the royal family of Gallia. Upon his family finding out his ability at the age of 3, just after he burned down the family’s Gazebo on the lawn, he was sent off to learn to control and harness his abilities. At fifteen, when his training was fully complete, he joined a small guild of magicians. His parents, frowning upon his decision to do so, had decided to outcast him and cut off his funding. Not before, however, he was able to obtain several items from the family vault, including his armor. Now twenty-two, Char has dropped the noble name and adopted just a simple name that best defined his abilities.
Power(s): Char studies devoutly the school of Ruination. He always has a book at hand ready to read ancient inscriptions from. He is the foremost Ruination consultant in all of Gallia, often found on the battlefields involving magical conflict.
Nationality: Gallian
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Name: Soujiro Onikage
Gender: Male
Age: 35
Appearance: Soujiro has dark brown hair, usually tied into a high ponytail. His eyes are emerald, a color quite common of those from Kyokai. His build is lean however muscular due to his standing in the Kyokan military. When off duty from being a soldier, he normally wears a white kimono and dark gray hakama tied at the waist by an white obi sash. Even outside of battle, he always carries his swords as a sign of his social class - Samurai. When on duty or on patrol, as one of the special forces within the Shogunate - The Shinsengumi, Soujiro wears a light blue haori jacket over his kimono and light breast armor beneath. At the sleeves and hem of the haori are white mountain-like designs that signify the snow-capped mountains of the capital of Kyokai - Eidou.
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History: Soujiro grew up in Kyokai all his life as the second child of a Samurai family. While his father served the country in many battles, Soujiro resolved to become an even greater soldier than his dear father. After both parents fell ill due to an incurable disease, Soujiro lived on the streets for a while with his younger sister until he was old enough to take on a job and afford a home for them to live in. By the age of 15, he had earned enough to buy a small home by the shore and worked as a fisherman for many years until the age of 18 when he vowed to regain their prior status as Samurai - after all, being Samurai was being of the blood-line.
Seeking out the recruiters station for peasant infantry in his small village of Mibu, he served in the irregular military for a long while until he was called directly to his Daimyo's (prefectural noble leader) residence one day. Entering the Daimyo's rather large mansion, he was informed that the roots of his lineage came to their attention - no longer would he be deemed a mere peasant, he was Samurai once more.
Moving alongside his sister by the age of 20, they bought a larger house in the village inland. Even so, while Soujiro was off duty as a Samurai, he still caught fish at the harbor - finding that he still found himself humble albeit with old pride of his family coming back into his life. There in Mibu at the behest of his very own Shogun, Lord Matsumoto, Soujiro helped to found the "Newly Selected Corps" - the Shinsengumi - of special police that would help to defend the capital and the rest of Kyokai as their elite forces.
Proving himself through battle as a shrewd tactician, a fierce warrior, and a magician of proficiency, he earned the rank of First Unit Commander to the Shinsengumi. Currently, due to the competition between the Kingdom of Gallia and the Shogunate of Kyokai, Soujiro has been sent by the Shogun himself to request an alliance between the two nations in order to foster a more wholesome peace in Gallena.
Social Status: Samurai | Shinsengumi Commander - light nobility but more or less a place of respect and honor within Kyokai's society.
Talents and Specialties(s): Soujiro, being a veteran of war, is extremely skilled in both his own form of swordsmanship (Tennen-Rishin Ryu, as well as other various forms of close quarters combat and martial arts. In addition, he is highly proficient when it comes to being a tactician and strategist. Having been through war, and seen the hell that it brings, he has also gained some experience in non-magic healing techniques and in-field medical practices.
As far as non-warfare talents, Soujiro finds cooking enjoying, and stress relieving. Alongside this, is the keen ability to gather natural, outdoors sources for food and nourishment. Another ability of his, yet not uncommon among his people, is the ability to properly meditate. This lends toward his calm demeanor and personality.
Weapon(s): Mythril Katana and kodachi, Yumi bow
Nationality: Shogunate of Kyokai
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Name: Konata Gamashiro
Gender: Female
Age: 23
Appearance: At around 5’4’’ and 110lbs, Konata has long, silken, straight black hair falling to the middle of her back. Normally, it is let lose to fall upon her shoulders, however sometimes she has been known to have it up in the bun or ponytail depending on what she was doing. She has fair skin, however not completely pale. Konata’s eyes are a gleaming grey in color.
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As far as clothes go, Konata typically wears the Kyokan style of dress – a beautiful two-robes kimono of bright color, complete with tabi socks and waraji straw sandals. While going about her line of “work”, she has several different outfits, one being a shorter kimono called a “yakata” of pale blue and hakama (flowing pants) of darker gray. Konata has also worn a simple white tunic with a leather cuirass over, as well as tightly fitting pants that reach her shin, strapped with various pouches for “equipment”.
Personality: Konata, being a fantastic thief, is sly, cunning, manipulative, and utterly seductive in order to get her way. She knows how to use guile to her advantage, as well as her small size and speed for a quick get-away. She is also a survivor, not having any true home; therefore she can be stubborn and pig-headed to a degree. Underneath all of that however, is a young girl wishing for a better life. Long since her rather terrible childhood has she hidden away her grief, sorrow, hoping, and kindness due to her current life in crime. Of course, the guilt never leaves really. Perhaps a change is in order.
History: Konata could be considered many different things. Beautiful is one word that could describe her, for she truly is in most men’s eyes. However, she is also conniving, ruthless, and elusive. Men allow their eyes to get the better of their judgments, allowing this thief to get the better of them easily. She was not always in such straights however. Konata grew into a poor family, and thus endured all the baggage that comes with being homeless and hopeless. Once poor in Kyokai, it is difficult to raise yourself back up, thus much of the poor turns to a life in crime. After her parents died during the winter, some fifteen years ago, at the age of eight, she taught herself to care for no one but herself. She lost her capacity to care for others, to have hope anymore, and to attempt at bettering her life. She also learned to become a fantastic thief. Though she would love nothing more than to leave her current life behind, her hopelessness has made her think otherwise.
Social Status: Impoverished. She had no house to speak of, taking advantage of empty homes or abandoned buildings for warmth and shelter.
Talents and Specialties: Being a criminal and a thief comes with some perks. She can disappear into crowds when she needs to. She has the gift of persuasiveness and speaking, just as well as the gift of stealing and pick pocketing. In addition, she has learned how to pick locks that would ordinarily be nearly impossible without some kind of key for any other thief. Konata is fast and light on her feet as well, allowing her to run from trouble if the need arrises, or into trouble with a dagger (which she also has a lot of skill with… stabbing, slicing, and throwing, to be exact).
Weapon(s): Two steel daggers (hidden in her robes), makeup, lock picks and various skeleton keys, whet stone, and in a rucksack, her other clothes and some rationed food.
Nationality: Kyokan
The Prologue
Dawn broke, cold and damp. There were few clouds, mostly wisps up in the higher reaches of the vast sky above the silent village. As the sun rose, the inky blackness of the heavens parted. The wisps turned in their pale colors of gray and dull purple for the vibrant hues of orange and yellow. Dew lay on the grass. Puddles of water lined the street edges, the only remnants of the night’s drenching rainstorms. Around the small village, the forest was dark and silent. No songbirds had awakened on this damp and chilly morning to greet the rising sun with the sweet calls of song.
The ominous feeling settling around the town was left unnoticed by the sleeping inhabitants. Routine sounds, like the morning ring of the blacksmith’s hammer, were missing. Smells of freshly baked bread and other assortments were nowhere to be found. Smoke rose from no chimney, sign that none had risen to cook the morning meals. A pall of magic hung heavy over the village like a shroud, stifling and constricting every sound, every slight noise. The only movements among the dense fog of magic were two lone, cloaked figures. If anyone had been awake in the village, they would have seen that these two entered house after house, apparently looking for something. “It’s not here,” commented one in a low voice, “That was every house, and store, in the village.”
“The tap wouldn’t lie, it was here. It’s been moved recently. I told them that the tap would eventually wear off, it was a very strong item,” replied the other, “Nothing to do now except for question the villagers all at the same time.”
The magic hanging around the village dissipated, like a wall of mist parting ways. All of the villagers began to awaken to the reality of their situation. They would also now note that they were tied up to stakes in the village square. As they gained their wits, they began to realize that there were two among them that were not part of the village. “Who are you? What do you want with us?” shouted one of the women.
“We’ll make this easy for you all,” replied the taller of the two. He stood six foot two, wore a leather hood and a cape of cotton. Chainmail was easily visible below the light green shirt he wore. His boots were worn, but not old. His voice was almost a low rumble, audible to everyone at even the lowest level of speech. “We are seeking a certain item, an artifact, if you will. We know it was in this town at least two days ago. Tell us where it is and you’re all free to go back to your lives. Fail to tell us, and I can’t guarantee your safety from my partner.”
As if on cue, a spark of magic erupted amongst one of the villagers. The targeted man began screaming, as flames burst from inside of him. Flames began bellowing out of the open wounds it had created, melting all of the skin around it. His eyes bulged and popped, boiling with a gruesome sizzle. His screams did nothing to ameliorate his suffering. The image was burned upon the memories of all in attendance. When the spell was complete, nothing was left but a smoldering pile of charred remains.
“Ah, see, he just gets a little too excited when it comes time for persuasion,” said the taller one, “Now, if you’ve seen a book that has lots of old writing in it, speak up. If not, someone else might wind up like that one.”
A few of the people in the crowd began whimpering hysterically, with no end in sight to their torment. It was several seconds before someone even dared to speak up. “I…erm…I might’ve seen it,” stuttered an elderly man, “But I…I only…know what he…looked like…”
“Yes, do go on, I promise he won’t hurt you. You have my full, undivided attention,” stated the man now standing in front of the elder.
At this point, the other cloaked figure removed his hood. His bright green eyes clashed with the fresh red scar running down the side of his otherwise perfect face. Another in the crowd exploded in the same manner as the first. The screams of pain drowned out the moans of terror as again another of the small population was subjected to incineration. “Ah, I did say you, didn’t I,” stated the taller man, taking off his own hood. Brown eyes and a pleasant smile delayed the fact that this man was utterly evil. There was no denying that these men had plans with whatever the item was that they were looking for.
“Alright! I’ll… I’ll talk, just please don’t hurt… anyone else,” cried the older man. He looked to be in his late sixties or early seventies. His hair had turned white with age and had become wispy. His skin was drawn tight over the small frame. His eyes had sunken with the years, but some might still find him remotely handsome. Years of working a few of the farm fields had kept him fit, and the wiry sinew of muscle could be seen under the taut skin. “He… he had black hair…and…and blue eyes…he wore dark robes of some sort…and fingerless black gloves…please just don’t hurt anyone… please…” he pleaded eagerly.
“Very well, old man, we won’t ‘hurt’ anyone else,” said the brown eyed man, “Rayne, let’s finish this up and head back. They’re probably getting anxious by now.”
Rayne nodded once, turning away from the restrained villagers. Hardly ever finding the need to talk unless it was important, or involving a spell, Rayne preferred to keep to himself. Even his partner barely ever heard him speak. The two left the inhabitants of the town in the village square, not bothering to release them. As they padded along the southward trail away from the village, smoke could be seen above the treetops to the north.
“Pity it wasn’t there,” said the tall one in a low voice. Rayne responded with merely a nod.








